Digital Entertainment Content Ecosystem Toolkit: best-practice templates, step-by-step work plans and maturity diagnostics

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Save time, empower your teams and effectively upgrade your processes with access to this practical Digital Entertainment Content Ecosystem Toolkit and guide. Address common challenges with best-practice templates, step-by-step work plans and maturity diagnostics for any Digital Entertainment Content Ecosystem related project.

Download the Toolkit and in Three Steps you will be guided from idea to implementation results.

The Toolkit contains the following practical and powerful enablers with new and updated Digital Entertainment Content Ecosystem specific requirements:


STEP 1: Get your bearings

Start with...

  • The latest quick edition of the Digital Entertainment Content Ecosystem Self Assessment book in PDF containing 49 requirements to perform a quickscan, get an overview and share with stakeholders.

Organized in a data driven improvement cycle RDMAICS (Recognize, Define, Measure, Analyze, Improve, Control and Sustain), check the…

  • Example pre-filled Self-Assessment Excel Dashboard to get familiar with results generation

Then find your goals...


STEP 2: Set concrete goals, tasks, dates and numbers you can track

Featuring 710 new and updated case-based questions, organized into seven core areas of process design, this Self-Assessment will help you identify areas in which Digital Entertainment Content Ecosystem improvements can be made.

Examples; 10 of the 710 standard requirements:

  1. Do we have past Digital Entertainment Content Ecosystem Successes?

  2. Are customer(s) identified and segmented according to their different needs and requirements?

  3. How can we become the company that would put us out of business?

  4. Are we / should we be Revolutionary or evolutionary?

  5. How frequently do you track Digital Entertainment Content Ecosystem measures?

  6. What did we miss in the interview for the worst hire we ever made?

  7. Is the implementation plan designed?

  8. Are different versions of process maps needed to account for the different types of inputs?

  9. What are the rough order estimates on cost savings/opportunities that Digital Entertainment Content Ecosystem brings?

  10. Is a Digital Entertainment Content Ecosystem Team Work effort in place?


Complete the self assessment, on your own or with a team in a workshop setting. Use the workbook together with the self assessment requirements spreadsheet:

  • The workbook is the latest in-depth complete edition of the Digital Entertainment Content Ecosystem book in PDF containing 710 requirements, which criteria correspond to the criteria in...

Your Digital Entertainment Content Ecosystem self-assessment dashboard which gives you your dynamically prioritized projects-ready tool and shows your organization exactly what to do next:

  • The Self-Assessment Excel Dashboard; with the Digital Entertainment Content Ecosystem Self-Assessment and Scorecard you will develop a clear picture of which Digital Entertainment Content Ecosystem areas need attention, which requirements you should focus on and who will be responsible for them:

    • Shows your organization instant insight in areas for improvement: Auto generates reports, radar chart for maturity assessment, insights per process and participant and bespoke, ready to use, RACI Matrix
    • Gives you a professional Dashboard to guide and perform a thorough Digital Entertainment Content Ecosystem Self-Assessment
    • Is secure: Ensures offline data protection of your Self-Assessment results
    • Dynamically prioritized projects-ready RACI Matrix shows your organization exactly what to do next:

 

STEP 3: Implement, Track, follow up and revise strategy

The outcomes of STEP 2, the self assessment, are the inputs for STEP 3; Start and manage Digital Entertainment Content Ecosystem projects with the 62 implementation resources:

  • 62 step-by-step Digital Entertainment Content Ecosystem Project Management Form Templates covering over 6000 Digital Entertainment Content Ecosystem project requirements and success criteria:

Examples; 10 of the check box criteria:

  1. Project Scope Statement: Do you anticipate new stakeholders joining the Digital Entertainment Content Ecosystem project over time?

  2. Decision Log: Adversarial Environment. Is your opponent open to a non-traditional workflow, or will it likely challenge anything you do?

  3. Activity Duration Estimates: After changes are approved are Digital Entertainment Content Ecosystem project documents updated and distributed?

  4. Requirements Management Plan: How will you develop the schedule of requirements activities?

  5. Team Directory: Who will report Digital Entertainment Content Ecosystem project status to all stakeholders?

  6. Schedule Management Plan: Were Digital Entertainment Content Ecosystem project team members involved in the development of activity & task decomposition?

  7. Initiating Process Group: At which CMMI level are software processes documented, standardized, and integrated into a standard to-be practiced process for your organization?

  8. Risk Management Plan: What other risks are created by choosing an avoidance strategy?

  9. Procurement Audit: Is there no evidence of favouritism towards a particular contractor during the evaluation and negotiation processes?

  10. Risk Register: What is the reason for current performance gaps and do the risks and opportunities identified previously explain this?

 
Step-by-step and complete Digital Entertainment Content Ecosystem Project Management Forms and Templates including check box criteria and templates.

1.0 Initiating Process Group:

  • 1.1 Digital Entertainment Content Ecosystem project Charter
  • 1.2 Stakeholder Register
  • 1.3 Stakeholder Analysis Matrix


2.0 Planning Process Group:

  • 2.1 Digital Entertainment Content Ecosystem project Management Plan
  • 2.2 Scope Management Plan
  • 2.3 Requirements Management Plan
  • 2.4 Requirements Documentation
  • 2.5 Requirements Traceability Matrix
  • 2.6 Digital Entertainment Content Ecosystem project Scope Statement
  • 2.7 Assumption and Constraint Log
  • 2.8 Work Breakdown Structure
  • 2.9 WBS Dictionary
  • 2.10 Schedule Management Plan
  • 2.11 Activity List
  • 2.12 Activity Attributes
  • 2.13 Milestone List
  • 2.14 Network Diagram
  • 2.15 Activity Resource Requirements
  • 2.16 Resource Breakdown Structure
  • 2.17 Activity Duration Estimates
  • 2.18 Duration Estimating Worksheet
  • 2.19 Digital Entertainment Content Ecosystem project Schedule
  • 2.20 Cost Management Plan
  • 2.21 Activity Cost Estimates
  • 2.22 Cost Estimating Worksheet
  • 2.23 Cost Baseline
  • 2.24 Quality Management Plan
  • 2.25 Quality Metrics
  • 2.26 Process Improvement Plan
  • 2.27 Responsibility Assignment Matrix
  • 2.28 Roles and Responsibilities
  • 2.29 Human Resource Management Plan
  • 2.30 Communications Management Plan
  • 2.31 Risk Management Plan
  • 2.32 Risk Register
  • 2.33 Probability and Impact Assessment
  • 2.34 Probability and Impact Matrix
  • 2.35 Risk Data Sheet
  • 2.36 Procurement Management Plan
  • 2.37 Source Selection Criteria
  • 2.38 Stakeholder Management Plan
  • 2.39 Change Management Plan


3.0 Executing Process Group:

  • 3.1 Team Member Status Report
  • 3.2 Change Request
  • 3.3 Change Log
  • 3.4 Decision Log
  • 3.5 Quality Audit
  • 3.6 Team Directory
  • 3.7 Team Operating Agreement
  • 3.8 Team Performance Assessment
  • 3.9 Team Member Performance Assessment
  • 3.10 Issue Log


4.0 Monitoring and Controlling Process Group:

  • 4.1 Digital Entertainment Content Ecosystem project Performance Report
  • 4.2 Variance Analysis
  • 4.3 Earned Value Status
  • 4.4 Risk Audit
  • 4.5 Contractor Status Report
  • 4.6 Formal Acceptance


5.0 Closing Process Group:

  • 5.1 Procurement Audit
  • 5.2 Contract Close-Out
  • 5.3 Digital Entertainment Content Ecosystem project or Phase Close-Out
  • 5.4 Lessons Learned

 

Results

With this Three Step process you will have all the tools you need for any Digital Entertainment Content Ecosystem project with this in-depth Digital Entertainment Content Ecosystem Toolkit.

In using the Toolkit you will be better able to:

  • Diagnose Digital Entertainment Content Ecosystem projects, initiatives, organizations, businesses and processes using accepted diagnostic standards and practices
  • Implement evidence-based best practice strategies aligned with overall goals
  • Integrate recent advances in Digital Entertainment Content Ecosystem and put process design strategies into practice according to best practice guidelines

Defining, designing, creating, and implementing a process to solve a business challenge or meet a business objective is the most valuable role; In EVERY company, organization and department.

Unless you are talking a one-time, single-use project within a business, there should be a process. Whether that process is managed and implemented by humans, AI, or a combination of the two, it needs to be designed by someone with a complex enough perspective to ask the right questions. Someone capable of asking the right questions and step back and say, 'What are we really trying to accomplish here? And is there a different way to look at it?'

This Toolkit empowers people to do just that - whether their title is entrepreneur, manager, consultant, (Vice-)President, CxO etc... - they are the people who rule the future. They are the person who asks the right questions to make Digital Entertainment Content Ecosystem investments work better.

This Digital Entertainment Content Ecosystem All-Inclusive Toolkit enables You to be that person.

 

Includes lifetime updates

Every self assessment comes with Lifetime Updates and Lifetime Free Updated Books. Lifetime Updates is an industry-first feature which allows you to receive verified self assessment updates, ensuring you always have the most accurate information at your fingertips.

46 Reviews Hide Reviews Show Reviews

  • 5
    Seems quite handy - going to start using it next month as we're investing quite a lot in it. This will define for us what to do in this space and solve a real problem (rather than chasing shiny objects).

    Posted by DAVIN B. on 5th Sep 2018

    DAVIN B. Systems Manager

  • 5
    Thank you! I have found a lot of great information in the text so far. I plan to use your book as one of our references as we build out our SDDC and gladly leave an online review.

    Posted by CRAIG T. on 4th Sep 2018

    CRAIG T. Chief Technology Officer

  • 5
    CARSTEN B. Experienced safety and quality enabler

    Posted by CARSTEN B. on 4th Sep 2018

    So far I have only had time to browse it very superficially, but form that it looks very comprehensive and at the same time practical. As soon as I find time I will do a short item on it on my literature pages and point risk management professionals in your direction. Have a great day, and all the best!!

  • 5
    Thank you for providing these valuable resources.

    Posted by HANS D. on 3rd Sep 2018

    HANS D. Integration & Solution Architect

  • 5
    Thanks for this; a lot of work has gone into developing and producing this, I am looking forward to using it in the coming weeks.

    Posted by DR STEVEN.B. on 2nd Sep 2018

    DR STEVEN.B. Head of Information Security & Assurance

  • 5
    Thank you again for sharing your expertise with us.

    Posted by Ken W. on 5th Aug 2018

    Ken W. Publisher & VP, Sales and Marketing

  • 5
    DAVID S. Director Organisational performance

    Posted by DAVID S. on 5th Aug 2018

    Honestly - at the extremely low outlay - the capacity to accelerate your journey, increase productivity and be a more informed buyer (when combined with what actual business problems you are trying to solve) I would be extremely hard pressed to not undertake it.

  • 5
    It is a pleasure to know about new tools to improve our performance. Let me congratulate to you about your new achievement.

    Posted by Marta C. on 4th Aug 2018

    MARTA C., Cybersecurity and Antifraud Consultant

  • 5
    Thank you for this achievement.

    Posted by IFMA on 4th Aug 2018

    IFMA International Facility Management Association