"Our organizations custom apps focus on task management and productivity, communication, engagement, gamification, and learning management systems, and I am the Gamification Specialist. I use methods such as participant observation, semiotics, gamification, grounded theory, and other tools from the social sciences. Breakthrough innovations in cloud-based communications, gamification, predictive analytics and data visualization have helped make our company one of the leaders in its field. I identify training needs and have experience with innovative gamification learning formats, such as HTML5."
Save time, empower your teams and effectively upgrade your processes with access to this practical Gamification Toolkit and guide. Address common challenges with best-practice templates, step-by-step work plans and maturity diagnostics for any Gamification related project.
Download the Toolkit and in Three Steps you will be guided from idea to implementation results.
The Toolkit contains the following practical and powerful enablers with new and updated Gamification specific requirements:
STEP 1: Get your bearings
- The latest quick edition of the Gamification Self Assessment book in PDF containing 49 requirements to perform a quickscan, get an overview and share with stakeholders.
Organized in a data driven improvement cycle RDMAICS (Recognize, Define, Measure, Analyze, Improve, Control and Sustain), check the…
- Example pre-filled Self-Assessment Excel Dashboard to get familiar with results generation
Then find your goals...
STEP 2: Set concrete goals, tasks, dates and numbers you can track
Featuring 955 new and updated case-based questions, organized into seven core areas of process design, this Self-Assessment will help you identify areas in which Gamification improvements can be made.
Examples; 10 of the 955 standard requirements:
- When you bring Gamification into your own marketing, organizational development and training strategies, what are the potential positive; and negative; effects?
- Why does Gamification work and why should your organization use it as a method for activating the full potential of employees to support strategy implementation?
- If you are getting used to using Gamification not only in games, and in your personal lives, how do you use it to your advantage in your working lives too?
- Gamification is the concept of applying game-design thinking to non-game context. What if there were an underlying game, beneath the non-game context?
- Gamification in recruitment - how can you make assessments engaging to complete while retaining its robustness and effectiveness using Gamification?
- Gamification has been used extensively for customer engagement and retention. But, how is your organization employing it for talent management?
- Rather than ask whether games are a better approach, a better question might be, how do you design effective games, and when do you use them?
- Is it appropriate to create a gameful experience for your customers in connection with the product or service offered by your business?
- With Gamification playing a role in informing, advising, guiding, selling, and rewarding customers, how will it affect the bottom line?
- Can you guarantee that people will continue to behave or act in the desired fashion in the long run, after the Gamification ends?
Complete the self assessment, on your own or with a team in a workshop setting. Use the workbook together with the self assessment requirements spreadsheet:
- The workbook is the latest in-depth complete edition of the Gamification book in PDF containing 955 requirements, which criteria correspond to the criteria in...
Your Gamification self-assessment dashboard which gives you your dynamically prioritized projects-ready tool and shows your organization exactly what to do next:
- The Self-Assessment Excel Dashboard; with the Gamification Self-Assessment and Scorecard you will develop a clear picture of which Gamification areas need attention, which requirements you should focus on and who will be responsible for them:
- Shows your organization instant insight in areas for improvement: Auto generates reports, radar chart for maturity assessment, insights per process and participant and bespoke, ready to use, RACI Matrix
- Gives you a professional Dashboard to guide and perform a thorough Gamification Self-Assessment
- Is secure: Ensures offline data protection of your Self-Assessment results
- Dynamically prioritized projects-ready RACI Matrix shows your organization exactly what to do next:
STEP 3: Implement, Track, follow up and revise strategy
The outcomes of STEP 2, the self assessment, are the inputs for STEP 3; Start and manage Gamification projects with the 62 implementation resources:
- 62 step-by-step Gamification Project Management Form Templates covering over 1500 Gamification project requirements and success criteria:
Examples; 10 of the check box criteria:
- Roles and Responsibilities: What should you do now to ensure that you are meeting all expectations of your current position?
- Source Selection Criteria: What aspects should the contracting officer brief the Gamification project on prior to evaluation of proposals?
- Cost Management Plan: Are target dates established for each milestone deliverable?
- Activity Duration Estimates: Why should Gamification project managers strive to make jobs look easy?
- Responsibility Assignment Matrix: How do you assist them to be as productive as possible?
- Network Diagram: What activity must be completed immediately before this activity can start?
- Activity Duration Estimates: How difficult will it be to do specific activities on this Gamification project?
- Cost Management Plan: Resources – how will human resources be scheduled during each phase of the Gamification project?
- Human Resource Management Plan: Are assumptions being identified, recorded, analyzed, qualified and closed?
- Risk Management Plan: Does the customer have a solid idea of what is required?
Step-by-step and complete Gamification Project Management Forms and Templates including check box criteria and templates.
1.0 Initiating Process Group:
- 1.1 Gamification project Charter
- 1.2 Stakeholder Register
- 1.3 Stakeholder Analysis Matrix
2.0 Planning Process Group:
- 2.1 Gamification project Management Plan
- 2.2 Scope Management Plan
- 2.3 Requirements Management Plan
- 2.4 Requirements Documentation
- 2.5 Requirements Traceability Matrix
- 2.6 Gamification project Scope Statement
- 2.7 Assumption and Constraint Log
- 2.8 Work Breakdown Structure
- 2.9 WBS Dictionary
- 2.10 Schedule Management Plan
- 2.11 Activity List
- 2.12 Activity Attributes
- 2.13 Milestone List
- 2.14 Network Diagram
- 2.15 Activity Resource Requirements
- 2.16 Resource Breakdown Structure
- 2.17 Activity Duration Estimates
- 2.18 Duration Estimating Worksheet
- 2.19 Gamification project Schedule
- 2.20 Cost Management Plan
- 2.21 Activity Cost Estimates
- 2.22 Cost Estimating Worksheet
- 2.23 Cost Baseline
- 2.24 Quality Management Plan
- 2.25 Quality Metrics
- 2.26 Process Improvement Plan
- 2.27 Responsibility Assignment Matrix
- 2.28 Roles and Responsibilities
- 2.29 Human Resource Management Plan
- 2.30 Communications Management Plan
- 2.31 Risk Management Plan
- 2.32 Risk Register
- 2.33 Probability and Impact Assessment
- 2.34 Probability and Impact Matrix
- 2.35 Risk Data Sheet
- 2.36 Procurement Management Plan
- 2.37 Source Selection Criteria
- 2.38 Stakeholder Management Plan
- 2.39 Change Management Plan
3.0 Executing Process Group:
- 3.1 Team Member Status Report
- 3.2 Change Request
- 3.3 Change Log
- 3.4 Decision Log
- 3.5 Quality Audit
- 3.6 Team Directory
- 3.7 Team Operating Agreement
- 3.8 Team Performance Assessment
- 3.9 Team Member Performance Assessment
- 3.10 Issue Log
4.0 Monitoring and Controlling Process Group:
- 4.1 Gamification project Performance Report
- 4.2 Variance Analysis
- 4.3 Earned Value Status
- 4.4 Risk Audit
- 4.5 Contractor Status Report
- 4.6 Formal Acceptance
5.0 Closing Process Group:
- 5.1 Procurement Audit
- 5.2 Contract Close-Out
- 5.3 Gamification project or Phase Close-Out
- 5.4 Lessons Learned
With this Three Step process you will have all the tools you need for any Gamification project with this in-depth Gamification Toolkit.
In using the Toolkit you will be better able to:
- Diagnose Gamification projects, initiatives, organizations, businesses and processes using accepted diagnostic standards and practices
- Implement evidence-based best practice strategies aligned with overall goals
- Integrate recent advances in Gamification and put process design strategies into practice according to best practice guidelines
Defining, designing, creating, and implementing a process to solve a business challenge or meet a business objective is the most valuable role; In EVERY company, organization and department.
Unless you are talking a one-time, single-use project within a business, there should be a process. Whether that process is managed and implemented by humans, AI, or a combination of the two, it needs to be designed by someone with a complex enough perspective to ask the right questions. Someone capable of asking the right questions and step back and say, 'What are we really trying to accomplish here? And is there a different way to look at it?'
This Toolkit empowers people to do just that - whether their title is entrepreneur, manager, consultant, (Vice-)President, CxO etc... - they are the people who rule the future. They are the person who asks the right questions to make Gamification investments work better.
This Gamification All-Inclusive Toolkit enables You to be that person.
Includes lifetime updates
Every self assessment comes with Lifetime Updates and Lifetime Free Updated Books. Lifetime Updates is an industry-first feature which allows you to receive verified self assessment updates, ensuring you always have the most accurate information at your fingertips.