A focused course, tailored for you
Behaviour-Change User Research for Public Services
Run discovery and engagement that produces a measured behaviour shift in residents and frontline staff, not a deck nobody acts on.
Your research lands. The behaviour does not move. The form, the letter, the booking journey ships with cosmetic tweaks and the original problem persists, because the protocol you ran was a UX discovery, not a behaviour-change diagnosis.
Includes a hand-built implementation playbook delivered alongside course access, generated for your specific situation.
Why this course
User researchers in local authorities, civic-service teams, and public-facing UX practices are increasingly asked to deliver behaviour change. Increase appointment attendance. Reduce form abandonment. Raise uptake of a benefit residents are entitled to. Cut frontline-staff workarounds in a case-management tool. The discovery cycle returns thick insight. The synthesis is excellent. The service team accepts the report. Then the deployed change is a content edit or a small flow tweak, and the metric the commissioner cares about barely moves. The gap is not in the research craft, it is in the framing. A UX discovery asks what is hard, confusing, or unmet. A behaviour-change diagnosis asks what capability, opportunity, and motivation conditions are absent or present for the specific behaviour the service needs. The two produce different interview guides, different journey-map overlays, different prototype tests, and crucially different reports. This course rebuilds discovery and engagement around the behaviour the service is accountable for, end to end.
What you walk away with
- Write a behaviour specification brief, naming the actor, behaviour, trigger, context, and measurable target, that a service owner signs before research starts.
- Run interviews and contextual sessions with residents and frontline staff that diagnose capability, opportunity, and motivation conditions for the specified behaviour.
- Overlay a behavioural-diagnosis layer onto a service journey map and pinpoint the two or three intervention points with the highest probability of moving the metric.
- Design and run a small-scale field test of a content, prompt, or process change with a comparison group, and read the result honestly.
- Produce a research write-up that a Head of Service or commissioner authorises action on, not a deck that sits in SharePoint.
The 12 modules
How this addresses your situation
Specific modules that map to what you said you are dealing with.
What you get with this course
- Twelve written modules with downloadable templates and worked examples from civic-service projects.
- Behaviour-specification brief template, recruitment screener, interview guide skeleton, COM-B synthesis matrix, journey-map behavioural overlay, field-test plan, and write-up templates.
- Three end-to-end worked case studies: a benefits-uptake project, a frontline-staff tool-use project, and a service-recovery project.
- A hand-built implementation playbook tailored to the specific behaviour, service, and team you are working on right now, delivered alongside course access.
What you will have in hand by Day 1, Week 1, Month 1
Within 24 hours, account in the learning environment provisioned and the tailored implementation playbook delivered alongside it.
Weeks one to two, modules one to four, behaviour specification drafted for a current project.
Weeks three to five, modules five to seven, fieldwork and synthesis on that project.
Weeks six to eight, modules eight to ten, intervention design and field test instrumented.
Weeks nine to ten, modules eleven and twelve, write-up authorised and protocol shared with the team.
Before and after
Discovery rounds produce thick insight, the service team is grateful, the deployed change is cosmetic, and the behavioural metric the commissioner cares about barely moves. Research is seen as upstream of the real work.
Every research project starts from a signed behaviour specification, runs a diagnostic protocol, ends with an authorised intervention and a measured field test, and feeds a written practice the rest of the team can pick up. Research is seen as the work.
What happens if you do not address this
The commissioning side of public-service work is moving towards behavioural outcomes as the success measure. Researchers who continue to deliver generative discovery against behavioural briefs will see their recommendations diluted and their seat at the service-design table narrow. The craft gap closes in months, not years, once the protocol is in hand.
Who it is for
User researchers, service designers, and engagement leads in local government, central-government digital services, NHS, housing, charities, and public-facing UX consultancies, who already run competent discovery work and are now being asked to demonstrate behaviour change as the outcome. Five or more years in research or service-design practice. Comfortable with semi-structured interviews, journey mapping, and synthesis. New to or intermediate with COM-B, the Behaviour Change Wheel, EAST, and the MINDSPACE family of frameworks, and wants a working protocol rather than an academic overview.
How it arrives
Text-based course in the Art of Service learning environment, plus downloadable templates and worked examples for every module, plus the hand-built implementation playbook delivered alongside course access.
Time investment. Around four to six hours per module, depending on how deeply the templates are applied to a live project. Most learners complete the course over eight to ten weeks while running a real behaviour-change research project alongside it.
Why $199 is the right number
An academic behavioural-science course teaches theory without the public-service operational reality. A generic UX research bootcamp teaches discovery craft without the behavioural diagnostic layer. A consultancy engagement delivers one project's worth of behaviour-change work without leaving the protocol behind. This course leaves the protocol, the templates, and the worked examples in your hands and applies them to one live project as you go.
FAQ
30-day money-back guarantee. If after a week of working through the materials this is not what you needed, reply to the receipt email and a full refund is processed. No questions, no forms.
Within 24 hours your account in the learning environment is provisioned and the tailored implementation playbook is delivered alongside it.