Skip to main content

Designing for Behaviour Change; Creating Products and Services that Influence Human Behaviour

$197.00
When you get access:
Course access is prepared after purchase and delivered via email
How you learn:
Self-paced • Lifetime updates
Your guarantee:
30-day money-back guarantee — no questions asked
Who trusts this:
Trusted by professionals in 160+ countries
Toolkit Included:
Includes a practical, ready-to-use toolkit with implementation templates, worksheets, checklists, and decision-support materials so you can apply what you learn immediately - no additional setup required.
Adding to cart… The item has been added

What does the Designing for Behaviour Change course cover?

Designing for Behaviour Change is covered here in 6 modules: Introduction to Behaviour Change, User Research and Analysis, Design Strategies for Behaviour Change and 3 more. The outline lists 18 specific topics, opening with defining Behaviour Change : Understanding the concept of behaviour change and its importance in design and closing with continuous Improvement and Iteration : Refining solutions based on evaluation.

How do you approach Designing for Behaviour Change step by step?

The work is sequenced in 6 stages. It starts with Introduction to Behaviour Change, moves through User Research and Analysis and Design Strategies for Behaviour Change, and ends at Implementation and Evaluation. Each stage carries its own topic list, so the sequence is followed rather than summarised.

What is in Module 1 of the Designing for Behaviour Change course?

Module 1 is Introduction to Behaviour Change. It works through defining Behaviour Change : Understanding the concept of behaviour change and its importance in design, theories of Behaviour Change : Exploring the different theories and models of behaviour change and designing for Behaviour Change : Introduction to the design process and its role in influencing human behaviour.

How is the Designing for Behaviour Change course delivered?

The Designing for Behaviour Change course is fully self-paced with immediate online access after enrolment. Access does not expire and future updates are included at no cost. It can be taken on any device, and a certificate of completion is issued by The Art of Service when you finish.

How much does the Designing for Behaviour Change course cost?

The Designing for Behaviour Change course is $199 as a one time payment. There is no subscription, no per seat licence and no hidden fee. Enrolment carries a 30 day satisfied or refunded guarantee, so it can be assessed in full before you commit.

Closely related courses: Design for Behaviour Change Toolkit, Designing for Behaviour Change Essentials, Designing Systems for Lasting Behaviour Change, Design for Behaviour Change.

More answers: what you get with every course, refund policy, all help answers.

Designing for Behaviour Change: Creating Products and Services that Influence Human Behaviour



Course Overview

This comprehensive course is designed to equip you with the knowledge and skills necessary to create products and services that influence human behaviour. Through a combination of interactive lessons, hands-on projects, and real-world applications, you'll learn how to design solutions that drive positive change and improve user experience.



Course Objectives

  • Understand the principles of behaviour change and how to apply them in design
  • Learn how to conduct user research and analyze data to inform design decisions
  • Develop effective design strategies that influence human behaviour
  • Create prototypes and test solutions to validate design assumptions
  • Apply design thinking principles to drive innovation and creativity


Course Outline

Module 1: Introduction to Behaviour Change

  • Defining Behaviour Change: Understanding the concept of behaviour change and its importance in design
  • Theories of Behaviour Change: Exploring the different theories and models of behaviour change
  • Designing for Behaviour Change: Introduction to the design process and its role in influencing human behaviour

Module 2: User Research and Analysis

  • User Research Methods: Learning about different user research methods, including surveys, interviews, and usability testing
  • Data Analysis: Understanding how to analyze data and identify patterns and trends
  • User Personas and Journey Mapping: Creating user personas and journey maps to inform design decisions

Module 3: Design Strategies for Behaviour Change

  • Nudges and Feedback: Understanding how to use nudges and feedback to influence human behaviour
  • : Learning about the role of gamification and incentives in driving behaviour change
  • Social Influence and Social Norms: Exploring the impact of social influence and social norms on human behaviour

Module 4: Prototyping and Testing

  • Prototyping Methods: Learning about different prototyping methods, including paper prototyping and digital prototyping
  • Usability Testing and Feedback: Understanding how to conduct usability testing and gather feedback
  • Iterative Design and Refining Solutions: Refining solutions based on user feedback and testing results

Module 5: Design Thinking and Innovation

  • Design Thinking Principles: Understanding the principles of design thinking and its role in driving innovation
  • Ideation and Brainstorming: Learning about different ideation and brainstorming techniques
  • Prototyping and Testing for Innovation: Using prototyping and testing to drive innovation and creativity

Module 6: Implementation and Evaluation

  • Implementation Strategies: Understanding how to implement design solutions in real-world contexts
  • Evaluation Methods: Learning about different evaluation methods, including metrics and analytics
  • Continuous Improvement and Iteration: Refining solutions based on evaluation results and user feedback


Course Features

  • Interactive and Engaging: Interactive lessons and hands-on projects to keep you engaged and motivated
  • Comprehensive and Personalized: Comprehensive curriculum tailored to your needs and goals
  • Up-to-date and Practical: Up-to-date content and practical applications to help you stay ahead in the field
  • Real-world Applications: Real-world examples and case studies to illustrate key concepts and principles
  • High-quality Content: High-quality content developed by expert instructors and industry professionals
  • Certification: Receive a certificate upon completion, issued by The Art of Service
  • Flexible Learning: Flexible learning schedule to accommodate your needs and preferences
  • User-friendly and Mobile-accessible: User-friendly and mobile-accessible platform to access course materials anywhere, anytime
  • Community-driven: Community-driven discussion forums to connect with peers and instructors
  • Actionable Insights: Actionable insights and takeaways to apply in your work and projects
  • Hands-on Projects: Hands-on projects to practice and reinforce new skills and knowledge
  • Bite-sized Lessons: Bite-sized lessons to help you learn and retain information more effectively
  • Lifetime Access: Lifetime access to course materials and updates
  • Gamification and Progress Tracking: Gamification elements and progress tracking to help you stay motivated and engaged


What You'll Receive

  • A comprehensive course curriculum covering the principles and practices of designing for behaviour change
  • Interactive lessons and hands-on projects to practice and reinforce new skills and knowledge
  • Real-world examples and case studies to illustrate key concepts and principles
  • A certificate upon completion, issued by The Art of Service
  • Lifetime access to course materials and updates
,