Game Design Toolkit

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Save time, empower your teams and effectively upgrade your processes with access to this practical Game Design Toolkit and guide. Address common challenges with best-practice templates, step-by-step work plans and maturity diagnostics for any Game Design related project.

Download the Toolkit and in Three Steps you will be guided from idea to implementation results.

The Toolkit contains the following practical and powerful enablers with new and updated Game Design specific requirements:


STEP 1: Get your bearings

Start with...

  • The latest quick edition of the Game Design Self Assessment book in PDF containing 49 requirements to perform a quickscan, get an overview and share with stakeholders.

Organized in a data driven improvement cycle RDMAICS (Recognize, Define, Measure, Analyze, Improve, Control and Sustain), check the…

  • Example pre-filled Self-Assessment Excel Dashboard to get familiar with results generation

Then find your goals...


STEP 2: Set concrete goals, tasks, dates and numbers you can track

Featuring 995 new and updated case-based questions, organized into seven core areas of process design, this Self-Assessment will help you identify areas in which Game Design improvements can be made.

Examples; 10 of the 995 standard requirements:

  1. Is it possible to construct a viable set of general software design principles that could lead to the integration of values across a variety of design tasks, and in particular, games?

  2. Is the basic structure of the training game appropriate for the instructional objectives, trainee characteristics, type of learning, and intended use?

  3. How much did the game design opt to formalize or make explicit, verse leaving space for players to incorporate the own understanding of the problem?

  4. Does the background continuously telegraph where players should go next and is it all in coherence with the games overall aesthetic and design?

  5. What are the foundations of game based learning that are expressed in game design elements that aim to generate different types of engagement?

  6. Does your game design restrict availability of some items to a specific time period or give exclusive offers tied to certain timeframes?

  7. What makes the designs of learning games, simulations, and virtual worlds more difficult than any other types of instructional designs?

  8. Which team can come up with the most profitable and sustainable business model and convince all the stakeholders in the end?

  9. Can a typical trainer use the game without having to spend too much time preparing the materials or learning the rules?

  10. Is there a form of applied ludology, especially geared toward practical applications for game design and development?


Complete the self assessment, on your own or with a team in a workshop setting. Use the workbook together with the self assessment requirements spreadsheet:

  • The workbook is the latest in-depth complete edition of the Game Design book in PDF containing 995 requirements, which criteria correspond to the criteria in...

Your Game Design self-assessment dashboard which gives you your dynamically prioritized projects-ready tool and shows your organization exactly what to do next:

  • The Self-Assessment Excel Dashboard; with the Game Design Self-Assessment and Scorecard you will develop a clear picture of which Game Design areas need attention, which requirements you should focus on and who will be responsible for them:

    • Shows your organization instant insight in areas for improvement: Auto generates reports, radar chart for maturity assessment, insights per process and participant and bespoke, ready to use, RACI Matrix
    • Gives you a professional Dashboard to guide and perform a thorough Game Design Self-Assessment
    • Is secure: Ensures offline data protection of your Self-Assessment results
    • Dynamically prioritized projects-ready RACI Matrix shows your organization exactly what to do next:

 

STEP 3: Implement, Track, follow up and revise strategy

The outcomes of STEP 2, the self assessment, are the inputs for STEP 3; Start and manage Game Design projects with the 62 implementation resources:

  • 62 step-by-step Game Design Project Management Form Templates covering over 1500 Game Design project requirements and success criteria:

Examples; 10 of the check box criteria:

  1. Quality Management Plan: How does your organization ensure the reliability, accuracy, timeliness, security and accessibility of data and information?

  2. Closing Process Group: Were sponsors and decision makers available when needed outside regularly scheduled meetings?

  3. Lessons Learned: How well did the Game Design project Manager respond to questions or comments related to the Game Design project?

  4. Change Management Plan: What prerequisite knowledge do corresponding groups need?

  5. Team Performance Assessment: To what degree will the team adopt a concrete, clearly understood, and agreed-upon approach that will result in achievement of the teams goals?

  6. Activity Cost Estimates: How difficult will it be to do specific tasks on the Game Design project?

  7. Cost Management Plan: Are vendor contract reports, reviews and visits conducted periodically?

  8. Schedule Management Plan: Is there a formal set of procedures supporting Issues Management?

  9. Project Portfolio management: Why would the Governance Board want to know the status of the resource portfolio?

  10. Probability and Impact Matrix: What will be the environmental impact of the Game Design project?

 
Step-by-step and complete Game Design Project Management Forms and Templates including check box criteria and templates.

1.0 Initiating Process Group:

  • 1.1 Game Design project Charter
  • 1.2 Stakeholder Register
  • 1.3 Stakeholder Analysis Matrix


2.0 Planning Process Group:

  • 2.1 Game Design project Management Plan
  • 2.2 Scope Management Plan
  • 2.3 Requirements Management Plan
  • 2.4 Requirements Documentation
  • 2.5 Requirements Traceability Matrix
  • 2.6 Game Design project Scope Statement
  • 2.7 Assumption and Constraint Log
  • 2.8 Work Breakdown Structure
  • 2.9 WBS Dictionary
  • 2.10 Schedule Management Plan
  • 2.11 Activity List
  • 2.12 Activity Attributes
  • 2.13 Milestone List
  • 2.14 Network Diagram
  • 2.15 Activity Resource Requirements
  • 2.16 Resource Breakdown Structure
  • 2.17 Activity Duration Estimates
  • 2.18 Duration Estimating Worksheet
  • 2.19 Game Design project Schedule
  • 2.20 Cost Management Plan
  • 2.21 Activity Cost Estimates
  • 2.22 Cost Estimating Worksheet
  • 2.23 Cost Baseline
  • 2.24 Quality Management Plan
  • 2.25 Quality Metrics
  • 2.26 Process Improvement Plan
  • 2.27 Responsibility Assignment Matrix
  • 2.28 Roles and Responsibilities
  • 2.29 Human Resource Management Plan
  • 2.30 Communications Management Plan
  • 2.31 Risk Management Plan
  • 2.32 Risk Register
  • 2.33 Probability and Impact Assessment
  • 2.34 Probability and Impact Matrix
  • 2.35 Risk Data Sheet
  • 2.36 Procurement Management Plan
  • 2.37 Source Selection Criteria
  • 2.38 Stakeholder Management Plan
  • 2.39 Change Management Plan


3.0 Executing Process Group:

  • 3.1 Team Member Status Report
  • 3.2 Change Request
  • 3.3 Change Log
  • 3.4 Decision Log
  • 3.5 Quality Audit
  • 3.6 Team Directory
  • 3.7 Team Operating Agreement
  • 3.8 Team Performance Assessment
  • 3.9 Team Member Performance Assessment
  • 3.10 Issue Log


4.0 Monitoring and Controlling Process Group:

  • 4.1 Game Design project Performance Report
  • 4.2 Variance Analysis
  • 4.3 Earned Value Status
  • 4.4 Risk Audit
  • 4.5 Contractor Status Report
  • 4.6 Formal Acceptance


5.0 Closing Process Group:

  • 5.1 Procurement Audit
  • 5.2 Contract Close-Out
  • 5.3 Game Design project or Phase Close-Out
  • 5.4 Lessons Learned

 

Results

With this Three Step process you will have all the tools you need for any Game Design project with this in-depth Game Design Toolkit.

In using the Toolkit you will be better able to:

  • Diagnose Game Design projects, initiatives, organizations, businesses and processes using accepted diagnostic standards and practices
  • Implement evidence-based best practice strategies aligned with overall goals
  • Integrate recent advances in Game Design and put process design strategies into practice according to best practice guidelines

Defining, designing, creating, and implementing a process to solve a business challenge or meet a business objective is the most valuable role; In EVERY company, organization and department.

Unless you are talking a one-time, single-use project within a business, there should be a process. Whether that process is managed and implemented by humans, AI, or a combination of the two, it needs to be designed by someone with a complex enough perspective to ask the right questions. Someone capable of asking the right questions and step back and say, 'What are we really trying to accomplish here? And is there a different way to look at it?'

This Toolkit empowers people to do just that - whether their title is entrepreneur, manager, consultant, (Vice-)President, CxO etc... - they are the people who rule the future. They are the person who asks the right questions to make Game Design investments work better.

This Game Design All-Inclusive Toolkit enables You to be that person.

 

Includes lifetime updates

Every self assessment comes with Lifetime Updates and Lifetime Free Updated Books. Lifetime Updates is an industry-first feature which allows you to receive verified self assessment updates, ensuring you always have the most accurate information at your fingertips.